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Poll: VwK Change?
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VwK Change?

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Old Jun 13, 2009, 09:18 PM // 21:18   #21
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Builds besed on this skill work well enough, but not too much well as permaforms or Mo600.

In PvE, problems with builds and farming come when they work too well and become the only choice for almost entire areas.
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Old Jun 16, 2009, 11:11 PM // 23:11   #22
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Default No nerf

Its balanced enough as it already is. The fact that you cant maintain it is whats saving it from a Nerf. Skills like Sprit Bond and Shield of absorption will be whacked with the Nerf bat long before VwK.
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Old Jun 17, 2009, 01:09 AM // 01:09   #23
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Quote:
Originally Posted by xxsilverfoxx View Post
Its balanced enough as it already is. The fact that you cant maintain it is whats saving it from a Nerf. Skills like Sprit Bond and Shield of absorption will be whacked with the Nerf bat long before VwK.
But...My Prot (not farming) monk uses SoA...I love that skill *cries*

I love it for when foes like kournan bowman keep attacking one person in consulate docks, dont touch mah SoA!

Last edited by ajc2123; Jun 17, 2009 at 01:15 AM // 01:15..
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Old Jun 17, 2009, 03:30 AM // 03:30   #24
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5 E
10 Recharge
1 Casting Time
"For 10...40 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)

This is better.
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Old Jun 17, 2009, 03:35 AM // 03:35   #25
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Quote:
Originally Posted by Gawd View Post
5 E
10 Recharge
1 Casting Time
"For 10...40 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)

This is better.
I agree. VwK would be better like that.
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Old Jun 17, 2009, 03:37 AM // 03:37   #26
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Quote:
Originally Posted by Gawd View Post
5 E
10 Recharge
1 Casting Time
"For 10...40 seconds, each time you take damage, 33% is dealed back to the enemy who hit you, and you gain half of that damage in health." (Attribute: Restoration)

This is better.
Funnily enough, that would ruin the skill and make it another elite no one uses.
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Old Jun 17, 2009, 06:05 AM // 06:05   #27
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I'd say it needs a change but not like this. As farming potential goes it's fine and doesn't need a change, but perhaps a modification to make it more viable as a general PvE elite.

5E
12R
1CT

Hold Khanhei's ashes for 0...7 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...42 health from that foe. These ashes are dropped after you take 2...7 hits.

Something like that perhaps? More spammable, sort of useful as a self prot sort of thing, while damage is more compressed when farming. Only trouble is finding a balance between farming usage and general PvE usage.
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